It's a new month which means it's time for a little update of current projects I'm working on.
From last month's post, I mentioned that I wasn't working on any real big projects and that I would be focusing on working on improving my modeling skills and experiment with other texture maps. Well, that is still the case. For the past month, I've been working on improving my modeling skills and decided to specifically focus on making organic models. For some reason, anything organic gives me a hard time to model. Maybe because the contours are different or something but whatever the reason is, I'm not that good with them. With that in mind, I decided to work on organic models a little bit. I managed to work on two separate, organic models. The first one is called "Fisheye" which is my spin-off take on one of my friend's logo, and the other one is just a random tree.
With the Fisheye model, I also decided to try a different texturing technique called Toon Shader. The shader is suppose to give a 3D Model the illusion of it being a 2D model no matter how you view it. As a result of modeling an organic model and applying a texture I wasn't familiar with, I was able to come up with a model representing my work. Not the greatest as I'm still trying to work on improving my organic modeling and not to mention Toon Shader is completely new to me. However, seeing how I struggle with both areas, I still like the final product I was able to produce.
As for the tree model, it's nothing really special. It's just another attempt on improving organic modeling. For modeling my first tree, it didn't turn out as bad as I thought it would. I wanted to make it look a bit cartoony and I think the texture I applied in the model reflected it. I really think I should've made the tree bark texture a lot darker but at the same time, the lighter color gives it more of a cartoon look.
Both models are available for viewing under the "Current Projects" tab at the top of the page.
I also mentioned that I may have a potential documentary type project last month. Well, that fell through as my friends decided not to attend the event due to the changes the event upheld. As a result, my friends have decided to ask for my assistance in August where there's an event that they do not plan on missing. The subject is basically the same thing as mentioned last post so I won't repeat myself here.
So my projects for this month is going to be similar to last month. I'm going to continue improving my modeling skills and experiment with different texturing techniques as I go along. I may move away from organic modeling for a little bit since I've kinda had enough of it for the time being. There is a revolver reference image I have that has my attention so I may model that for this month's project.
One last thing before I end this post, I've decided to put in a Gallery page to put various models I've done using AutoDesk Maya. Figured it'll be the best way for people to give me critiques that way and check out some of the works I've done.
That's it for this monthly update. I'll continue to post a monthly update for my projects. As always, feel free to critique my work, good or bad. It really helps me in my work. Also, go ahead and check out my "Current Projects" tab. It'll contain everything I'm currently working on. Until then, have a good one.
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